Render Scale & DLSS/FSR
FPS Calculator in Tristan da Cunha
Calculate rendered pixel resolution, GPU load reduction, and estimated FPS improvement for render scale configurations with NVIDIA DLSS, AMD FSR, and Intel XeSS AI upscaling technologies.
Native Monitor Resolution
Scale Presets
Configuration
Quality: Excellent
Supported: NVIDIA RTX 30/40xx
Quality mode at 67% render scale
Pixel Count Comparison
Render Scale Levels — 2560×1440 Native
| Scale | Rendered Res | Pixels | GPU Savings | Est FPS Boost | DLSS Mode |
|---|---|---|---|---|---|
| 100%◀ | 2560×1440 | 3.69 MP | −0% | +0% | No upscaling |
| 85% | 2176×1224 | 2.66 MP | −28% | +20% | Best image quality with upscaling |
| 67% | 1715×965 | 1.65 MP | −55% | +39% | Good balance performance/quality |
| 59% | 1510×850 | 1.28 MP | −65% | +46% | Max FPS, moderate quality |
| 50% | 1280×720 | 0.92 MP | −75% | +53% | Maximum FPS, visible quality drop |
DLSS, FSR & Render Scale Explained for Gamers in Tristan da Cunha
Render scale reduces the internal rendering resolution while displaying at your monitor's native resolution. At 67% render scale on a 1440p monitor, the GPU renders at approximately 1706×960 pixels — 55% fewer pixels — then upscales the result to fill the 2560×1440 display. Without AI upscaling (in-game render scale only), this produces visible blurring. With DLSS 3 or FSR 3, a neural reconstruction pass recovers sharpness and adds temporal detail from previous frames.
NVIDIA DLSS (Deep Learning Super Sampling) uses tensor cores on RTX GPUs to reconstruct images using a trained convolutional neural network. DLSS 3's Frame Generation feature adds synthesized intermediate frames using Optical Multi Frame Generation, effectively doubling or tripling perceived FPS in supported titles. AMD FSR 3 uses a spatial algorithm (no proprietary hardware required) and works on any GPU — including NVIDIA cards.